MICE TEMPLAR VOLUME IV: LEGEND #9
WRITER: Bryan J. L. Glass ¦ ARTIST: Victor Santos ¦ PUBLISHER: Image Comics
The Mice Templar is an intimidating book to jump into haphazardly. Not only is the current iteration already up to the ninth issue, but it is well into the fourth volume of a much larger story. There is a substantial history already in place, and it features heavily in this, the questionably titled ‘Legend Part II #1’.
Issue nine is incredibly dense, and honestly a little hard to follow at first, but it’s not impenetrable. It does everything it can to ingratiate new readers without pulling any punches. The plot is beholden to the books legacy, but it isn’t uninvitingly intricate – the dialogue and characterisation are both strong, meaning that the narrative is enjoyable, even for a reader unfamiliar to the minutia of the world.
It also helps that the book has a rather unique and simple art style. Everything looks frantic, almost scratchy in places and it’s very angular, which is perfect for capturing the features of the almost entirely rodent cast. It’s an impressive display of how simple shapes and a good knowledge of weight can lead to some of the most varied character design and exciting art work in a comic book.
This all sounds like fairly standard praise, but it should be noted that I came into this book having never read a Mice Templar comic. From the outset I was bombarded with an unforgiving amount of information – narrative threads and the personal dramas of literally dozens of characters, yet it didn’t scare me away – in fact it had the opposite effect.
The writing and art are so strong that by the time I closed the book I felt familiar with the characters and concepts that lay within – I no longer felt like a stranger.
WRITER: Antony Johnston ¦ ARTIST: Justin Greenwood ¦ PUBLISHER: Image Comics
Three issues in and The Fuse is still playing its hand close to the chest. Old questions remain unanswered as new ones are piled on top of them. What is up with this giant spaceship/city? And what where the race riots of 97?
It’s infuriating, but more than that, it’s enticing. Similarly to previous issues, in the latest instalment of The Fuse Johnston and Greenwood continue to do an admirable job of creating intrigue without giving up any secrets. The reason they can get away with this shameless plot teasing is that aside from being a somewhat mysterious pseudo-sci-fi buddy cop story, it’s a pretty darn good police procedural with some sharp dialogue and likable characters.
The art, while not technically stunning, is also perfect for this type of story. Greenwood’s work is a little loose anatomically, and doesn’t display the finesse to suggest that this is merely a stylistic choice. However, he shows an impressive aptitude for angles and panel structure, which are much more valuable to a crime story than fancy character work. The art is appropriately contained for a police procedural – it isn’t dull, but it never breaks character and becomes unnecessarily dynamic for the sake of it. Most importantly, it flows well – it guides the eye and makes things easy to follow.
The Fuse is shaping up to be a really cool book, the characters are becoming more and more established as is the crime solving element to the story. However, it would be nice to see a little more sci-fi in this sci-fi cop thriller.